Skip to main content
Bukit View Secondary School

Computing

Discover how Computing at Bukit View Secondary School develops students’ problem-solving and computational thinking skills through hands-on activities, competitions and enrichment programmes.

Last updated 27 August 2026
Computing Department banner

■ Our Teachers

■ Our Vision & Mission

Vision

Every student is equipped with Computational Thinking skills to participate in a rapidly changing technological environment.

Mission

To nurture ethical learners who apply computational thinking to solve real-world problems and contribute meaningfully in a technology-driven world.

■ Curriculum

▸ Value of Computing Subjects

Three pink cards describe Computer Science, Computer as Tools, and Computers and Society with icons and brief text.

▸Focus Areas in the Computing Syllabus

Four-column chart showing computing education topics: Computing Concepts, Computational Thinking, Digital Literacy, and Emerging Technology.

▪ G1 Computing

▪ G2 Computing

▪ G3 Computing

Comparison of G1, G2 and G3 Computing content. G1 covers computing fundamentals, networking, impact of computing, document processing, spreadsheets, media software and programming; G2 covers computing fundamentals, networking, impact of computing, spreadsheets, media software and programming; G3 covers computing fundamentals, networking, impact of computing, spreadsheets, and algorithms and programming.

■ Key Programmes

A student in a blue jersey works on a Scratch coding program on a laptop in a classroom with other students.

▸ Code for Fun for Secondary 1

This programme offers a series of engaging, hands-on and minds-on lessons designed to reinforce the learning of STEM concepts taught in the classroom. The integration of M5GO Microcontrollers into the learning process enables the student to “see, feel, touch, control, and imagine”

Students presenting their project prototype during a hands-on learning activity.

▸ Smart City Project for Secondary 2

In Sec 2, students built on what they have learnt the year before in Joules. Students learnt how to interface micro:bit with sensor:bit and other external input and output devices. The students then apply what they have learnt in creating their own Smart City projects which encourages creativity, problem solving and real-world application of computational thinking.

Enrichment for Students Taking Computer Applications Secondary Three students participated in a Tello drones workshop, where they learned the basics of drone operation, including First-Person View (FPV) flying and programming drones for autonomous flight using the DroneBlocks app. The workshop concluded with an exciting course challenge that allowed students to test and showcase their drone control skills.
Drone Operation and Flight Practice

▸Enrichment Programmes For Secondary 3

▪ Enrichment for Students Taking Computer Applications

The photo shows students working with the drone during flight/programming activities.
Drone Programming and Flight Testing

▪ Enrichment for Computing students

▸Other Learning Opportunities


■ Achievements

▸Global Online Maritime Innovation Hackathon

Three BVSS students during their learning journey to Bernhard Schulte Shipmanagement Singapore.
Learning Journey to BSM Singapore

▸Animation and Game Making Competition 2024

BVSS student receiving the Sustained Gold Award at the Animation and Game Making Competition 2024.

Sustained Gold Award at the Animation and Game Making Competition 2024

▸ ICTXPLORE

▸ National Olympiad in Informatics 2024

▸ BBSS X SCOGA Campus Legend Competition 2022

▸ Animation and Game Making Competition 2022