Computing
Our Teachers
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Ms Patricia Lye (SH/Computing) |
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Computing (G1/G2/G3) |
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Mr Alexander Chia (HOD Ed-tech) |
Mr Sirajutheen (YH) |
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Miss Lee Poh Tin |
Ms Nur-Illya Nafiza |
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Mrs Leong Wee Choo |
Mr Richard Lim Teow Huat |
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Mr James Koh |
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Vision
Every student is equipped with Computational Thinking skills to participate in a rapidly changing technological environment.
Mission
To nurture ethical learners who apply computational thinking to solve real-world problems and contribute meaningfully in a technology-driven world.
Value of Computing Subjects
Focus Areas in the Computing Syllabus
G1 Computing develops essential skills for work and studies with coverage of software basics, web applications and document processing
G2 Computing has a stronger focus on problem-solving skills with coverage of more spreadsheet functions and block-based programming.
G3 Computing caters to students who display talent or passion in Computing with coverage of logic gates and text-based programming
Key Achievements and Activities
Code for Fun for Secondary 1
This programme offers a series of engaging, hands-on and minds-on lessons
designed to reinforce the learning of STEM concepts taught in the classroom.
The integration of M5GO Microcontrollers into the learning process enables
the student to “see, feel, touch, control, and imagine”
Smart City Project for Secondary 2
In Sec 2, students built on what they have learnt the year before in Joules.
Students learnt how to interface micro:bit with sensor:bit and other external
input and output devices. The students then apply what they have learnt
in creating their own Smart City projects which encourages creativity,
problem solving and real-world application of computational thinking.
Enrichment for Students Taking Computer Applications
Secondary Three students participated in a Tello drones workshop, where
they learned the basics of drone operation, including First-Person View
(FPV) flying and programming drones for autonomous flight using the DroneBlocks
app. The workshop concluded with an exciting course challenge that allowed
students to test and showcase their drone control skills.
Enrichment for Computing students
Our drone enrichment workshop for Secondary Three Computing students offers
a hands-on introduction to drone technology and programming. Students learnt
the basics of the Tello drone, setting up a development environment using
Python and the djitellopy library. By the end of the workshop, students
would have programmed the drone and had practiced essential flight commands
such as take-off, landing and basic navigation. The experience also introduced
students to AI tasks, such as face tracking, where they successfully programmed
the drones to autonomously follow a face. This workshop equipped students
with foundational skills in drone operation and programming, sparking further
interest in drone technology.
Other activities
Students took part in the following activities:
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Animation and Game Making competition
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BBSS X SCOGA Campus Legend Competition
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BuildingBloCS conference
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ICTXPLORE
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IMDA x Meta Spark AR Bootcamp
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National Olympiad in Informatics
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National Youth AI Prompt Design Challenge
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Navigate Your Future Tides Global Innovation Camp
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Sentinal Challenge
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Youth Cyber Exploration Programme
Notable achievements
Three of our Secondary 4 students (Moiz from 4G, Rui Zhi from 4F, and Shawn from 4F) embarked on a learning journey to BSM Singapore to explore the maritime industry. During this experience, they participated in the selection process for the Global Online Maritime Innovation Hackathon, jointly organized by Junior Achievement and BSM. Out of 20 teams, Bukit View Secondary was proud to be one of four teams selected to represent Singapore. Teamed up with students from Cyprus, they collaborated online to develop a solution for the challenge statement: “Develop an innovative business idea on how AI can transform the work of maritime professionals for the better.” Their winning solution was a mental health wellness platform designed specifically for seafarers, integrating AI and telehealth to support mental health through screening and identifying those needing assistance. We are proud to share that the BVSS-Cyprus team emerged as the overall winner of the challenge.
ICTXPLORE was a two-day workshop at Ngee Ann Polytechnic (NP), featuring
competitive elements in Data Science, Cybersecurity, and Digital Forensics.
A total of 15 students participated during the September school holidays.
One of our teams, consisting of Janelle Ong (4D), Ye Wen Kai (3G), Lee
Jung Kye (2C), and Joben Ong (2C), secured third place.
The Animation and Game Making Competition, organized by MOE, invites secondary schools offering Computer Applications to submit their best Secondary 2 animation and Secondary 3 game to compete with top entries from other schools. Our Secondary 2 representative, Sharlyn Ong Jia Yi, achieved the prestigious Platinum award, which is given to the top three of the ten Gold awardees. To receive this honor, students undergo an interview conducted by representatives from NIE and MOE.
Additionally, Bukit View Secondary earned the Sustained Gold award, presented to schools that have achieved three consecutive years of Gold awards. We are proud to be the only school to have earned this recognition in 2024.
Gibson Bong Hoong Nien (4G) achieved a Silver award, and Gordon Lim De Yuan (4F) received a Participation award in the National Olympiad in Informatics 2024.
Chow Li Shiuan Alina (S3-E), Htet Aung Hlaing (S3-F), Lim Kai Jie Cayden (S3-F), Leo Kang Jie, Louis (S3-F) and Javier Tan Tze Heng (S3-F) represented the school in the BBSS X SCOGA Campus Legend Competition 2022. They emerged Champion out of 34 schools represented.
Ho Li Shan (S2-E) represented the school in the Animation and Game Making Competition 2022 organised by CPDD Computing unit and achieved Platinum which is the top three entries out of 82 entries.